Scenes from our game prototype (Pt. 2)
We’re creating an entire cyberpunk city from voxels, cube by cube built in a software called MagicaVoxel and then Unity to bring all the pieces together. We want to display hundreds of civilian characters and vehices on the screen at the same time to make the game as immersive as possible.
At the moment we are building more assets to be able to record a trailer and finally announce the game. Until then enjoy these little snippets.